Year 2 Mechanics · Chapter 5
Further Kinematics
Specification: Edexcel Paper 3 §7.3, 7.4 — Kinematics in two dimensions · AQA section Q3, Q4
In this chapter
Key facts — this chapter
- In two dimensions, position , velocity and acceleration are vectors, written with and .
- Speed is the magnitude of the velocity: for it is . The direction of motion is the direction of .
- Constant acceleration: and , the Year 1 formulae with vectors in place of numbers.
- Variable acceleration: differentiate to get , and to get , one component at a time. Integrate to go back, with a vector constant of integration.
- A particle moves parallel to when the -component of its velocity is zero, and parallel to when the -component is zero.
- A projectile is constant acceleration with .
Year 1 kinematics kept everything on one line: a single number told you how far along the line a particle was. A ship at sea, a drone or a ball in flight needs two numbers, so position becomes a vector. The good news is that nothing else is new. The suvat formulae and the calculus of Year 1 work exactly as before, applied to each component separately.
Modelling assumption
and are perpendicular unit vectors. Unless a question says otherwise, points due east and due north; for motion under gravity, is horizontal and vertically up. Time is measured in seconds from the start of the motion.
1. Constant acceleration in two dimensions
Constant acceleration as vectors
A particle with initial velocity and constant acceleration , starting at the point with position vector , has at time
Why it works
Each component moves with constant acceleration on its own line, so each obeys the Year 1 formulae. Writing the two components side by side as one vector equation gives these results; is there because the particle need not start at the origin.
Worked example 5.1 · Velocity, speed and bearing
A particle has initial velocity and constant acceleration . Find its speed after s and the bearing on which it is then moving. Find also when it is moving parallel to .
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From :
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At , , so the speed is (3 s.f.).
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The velocity points north of east, so the bearing is .
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Parallel to , the -component is zero: , so s.
Common mistake
Speed is , found by Pythagoras. It is not the sum of the components, and it is never negative. A velocity of is a speed of due south.
Worked example 5.2 · Due north of the origin
A particle starts at the point with position vector m, with velocity and constant acceleration . Find its distance from the origin after s, and the time at which it is due north of .
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From :
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At , , a distance m (3 s.f.) from .
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Due north of , the -component is zero:
so s (3 s.f.), taking the positive root.
In context
After s the particle is due north of . Its -component is then , so it is m north of .
Constant velocity is the special case : . Two ships on steady courses each follow such a line, and they meet only if they reach the same point at the same time.
Worked example 5.3 · Do the ships meet?
At noon ship is at km and ship is at km. sails at a constant and at a constant . Show that, if nothing changes, the ships collide, and find where.
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hours after noon:
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The -components are equal when , that is at .
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At the -components are and : equal as well. So at the same moment.
In context
The ships collide at 3 pm, at the point km.
Common mistake
Crossing paths is not a collision. Find the time that makes one pair of components equal, then check the other pair at that same time. If they differ, the ships pass through the same point at different times, and never meet.
2. Variable acceleration: calculus with vectors
When the acceleration changes, the suvat formulae no longer apply. As in Year 1, velocity is the rate of change of position and acceleration the rate of change of velocity, and a vector is differentiated one component at a time.
Differentiating and integrating vectors
and so and , each with a vector constant of integration.
Worked example 5.4 · Differentiating a position vector
A particle moves so that at time s its position vector is m. Find when it is moving parallel to , and its velocity then. Find also the magnitude of its acceleration at that time.
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Differentiate each component:
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Parallel to , the -component is zero: , so (time is positive). Then .
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At , , with magnitude (3 s.f.).
In context
At the particle moves due south at . A second later, : it is moving due east.
Pick a motion from this chapter and step through time. The path is drawn to scale with i east and j north. The velocity v rides along it, always pointing along the path, and the acceleration a shows which way the velocity is changing.
Worked example 5.5 · Integrating an acceleration
A particle starts at the origin with velocity . Its acceleration at time s is . Find its position vector when it is moving due east.
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Integrate, with a constant vector : . At , , so :
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Integrate again. It starts at the origin, so this constant is :
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Due east means the -component of is zero while the -component is positive: , so , and always.
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At :
Common mistake
The constant of integration is a vector. Find both of its components from the starting condition. Dropping it, or adding a single number, silently puts the particle in the wrong place.
3. Projectiles as vectors
A projectile from Chapter 3 is a particle with constant acceleration , so the vector formulae describe the whole flight in one line each. The two methods are the same calculation: the vector form just keeps the horizontal and vertical parts together.
Worked example 5.6 · A projectile in vector form
A particle is projected from the origin with velocity and moves freely under gravity. Find its position vector at the moment it is moving at below the horizontal.
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With :
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At below the horizontal the components have equal size, with the -component negative: , so .
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Then m (3 s.f.).
Practice
Twelve questions in three tiers. Try each one properly before opening the solution. The solutions show the full method, not just answers. and are unit vectors due east and due north, unless a question says otherwise. Take and give answers to 3 significant figures where they aren’t exact.
Warm-up
A particle has initial velocity and constant acceleration . Find its velocity and its speed after s.
Show solution
, so the speed is .
A particle starts at the origin with velocity and has constant acceleration . Find its position vector after s and its distance from the origin then.
Show solution
, a distance m from the origin.
A particle’s position vector at time s is m. Find its speed and its acceleration when .
Show solution
At : , so the speed is , and .
A boat moves with velocity . Find its speed and the bearing on which it is moving.
Show solution
The speed is . It moves equally west and north, that is north-west, on a bearing of .
Standard
A particle starts from rest at the point with position vector m and moves with constant acceleration . Find its speed after s, its position vector then, and how far it is from its starting point.
Show solution
, a speed of .
It has moved , a distance of m.
At noon ship is at km and ship at km. has constant velocity and constant velocity . Find when is due north of , and how far apart the ships are then.
Show solution
hours after noon,
so the position of relative to is .
Due north means no -component: , so , at 4 pm. Then : the ships are km apart.
A particle has velocity at time s. At it is at the point with position vector m. Find when it is moving parallel to , and its position vector when .
Show solution
Parallel to : , so s.
Integrating, , and at gives :
At : m.
A particle has acceleration at time s, and initial velocity . Find the time at which it is moving due east.
Show solution
, using the initial velocity for the constant.
Due east: the -component is zero and the -component positive. gives , so s, when .
A particle of mass kg starts from rest at the origin. At time s it is acted on by the single force N. Find its speed after s and the bearing on which it is then moving.
Show solution
By , . Starting from rest, .
At : , a speed of . It moves equally east and south, on a bearing of .
Exam style
In this question is horizontal and vertically upwards. A ball is projected from a point on level ground with velocity .
- Find the position vector of the ball seconds after projection. [2]
- Find the time of flight and the range. [3]
- Find the speed of the ball s after projection, and the angle its direction of motion then makes with the horizontal. [4]
Show solution
(a) With : .
(b) It lands when , so s. The range is m.
(c) , so at , . The speed is , moving at below the horizontal.
A particle has velocity at time s. When , is at the point with position vector m.
- Find the acceleration of when . [2]
- Find the time at which is moving parallel to , and its speed then. [3]
- Find the distance of from the origin at that time. [4]
Show solution
(a) , so at , .
(b) Parallel to : , so . Then , a speed of .
(c) Integrating, with the starting point for the constant:
At : , a distance of m from the origin.
Particle starts at the origin and moves with constant velocity . At the same moment particle starts at the point m and moves with constant velocity .
- Show that the square of the distance between them at time s is . [4]
- Find the time at which they are closest, and the least distance between them. [4]
Show solution
(a) and , so
The square of the distance is
(b) is least when its derivative is zero: , so s. Then , so the least distance is m.